Installation Process

As mentioned on the rationale page, the aim for these extensions was to be able to easily set up and configure these extensions with little to no developer input (reconfiguration of scenes, refactoring code, etc.) As such, the installation process is as automated as possible, nonetheless, it’s worth documenting it, including current quirks and oddities when it comes to configuring the extensions at the moment.

Initial Setup

Initial set up is relatively easy, download the latest package from the releases page, and import it as you would any other unity package.

image placeholder

Once this is done, you’ll notice a new item appear within your Unity menu bar, much like the above screenshot. To start the initial setup, click placeholder. A simple dialog will appear that gives you options for configuring the components required in the script, along with the status of each of these components.

screenshot of status window

There is a two step process to setting up the components, first, you’ll need to set up the global configuration object, which is done simply by pressing placeholder name, then you’ll need to setup the camera and create the Casting Cube, which is also done via simple button push

Additional Options

There are some additional options contained within the initial setup window, including a toggle for a system wide debug mode, which will relay debugging information as required.